|
Programme Outline
Visiting African Adventure requires you to step out of the UK and for the duration of your stay imagine that you have been sent into rural Africa. At the request of local villagers an international development agency has provided a Disaster Response Team to come and help solve a variety of problems faced by the villagers. Children will be asked to work in teams to discern what might have taken place, the difficulties faced by the villagers and how they might be able to help. Each activity is designed to teach children about aspects of life in rural Africa, cultural differences, team building and leadership skills. All with copious amounts of fun and linked to the national curriculum.
Schools are offered the opportunity to bring their pupils for either a 5 day or a 3 day programme as outlined below.
The 5 Day Programme
School parties will usually arrive during mid-morning and be welcomed into Sizewell Hall, meeting staff and finding out some essentials about the site to prepare them for the week ahead.
Day 1.
The first day is spent exploring the various aspects of the site, discovering clues that will help to decipher what may have taken place and lead the children towards the problems they will need to solve.
Plenty of energy is utilised running through the woods and across the fields as evidence is uncovered and the first indications of the disaster to be rectified are revealed.
Good food is central to African Adventure. We have a fantastic team of cooks serving up fantastic food throughout the week. However, in order to eat we first need to find out where the food is.
After dinner, there will be an opportunity to find out who knows the most about Africa as we challenge children and teachers in a quiz. Then before heading to bed (and possibly showers) we have a story time, with tales from the team who have visited different parts of thecontinent.
Days 2 and 3.
We now know the problems and need to begin solving them. Days 2 and 3 are spent completing challenges
and activities that will ensure the village is completely safe to roam, that medicine is available for those
who may be unwell and many of the difficulties faced by the villagers are eased.
The group is divided into smaller teams (approx. 8-12 pupils) as they rotate through a carousel of activities. These may include but are not limited to: Archery, Bridge Building, Fire Lighting, Low Ropes Course, Mountain Biking and Shelter Building.
We also begin to discover what life might be like in the evening for someone living in rural Africa. How do you live if there is no or very little electricity? What do you use for light? For entertainment? What difficulties does this cause? But what fun can be had?
Days 4 and 5.
Our attention turns towards water. We are based on the coast with a vast sea spreading out before us,
yetwater is a major problem for many people living in Africa. Is it possible to clean water? What tools and
materials might be required? What do you have to do if there is no tap, no well, no water in your village? Through a series of activities we explore these issues and ensure African Adventure has a good supply of portable water.
We also have an opportunity to get a little bit crafty. Opportunities include: picture frames, life beads, board games, flag painting, printing, poetry, chants, singing, rhythms and drama.
The challenge
African Adventure doesn't end when you get back on the bus. Now you have helped out one village we challenge pupils as they leave us and head back to school to take what they have learnt to help others.
The 3 Day Programme
The 3 Day Programme is simply a reduced version of our 5 day option. AfricanAdventure is not merely a week of activity, we are keen to tell a story and to encourage children to think about the world they live in. Our 3 Day programme reflects this and would usually involve a combination of days 1,3 and 5 from the 5 Day Programme outlined above. |